Potions: Difference between revisions
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|Potion of Disguising | |Potion of Disguising | ||
|The user will be able to change their appearance that lasts up to 24 hours unless dispelled. After the effect ends, the user | |The user will be able to change their appearance that lasts up to 24 hours unless dispelled. After the effect ends, the user make a DC 10 wisdom saving throw to determine if some of the diguise will become permanent (and how much of it). | ||
|II | |II | ||
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Revision as of 17:22, 1 November 2021
Here is an exhaustive list of potential potions one can make. The tier indicates the required time and money required to do that (as the ingredients will cost money to buy whereas the time to either find ingredients and/or brew the potion).
Crafting
Difficulty Rating
To see whether it's possible to create a potion, the following formula may be used to calculate the difficulty rating in succeeding the craft:
Base DC = 5 + ([tier] x 3) DC = [base DC] + (1.5 x [level difference, minimum 1])
To succeed, the crafter must make a Dexterity or Performance check to beat the DC. For example, to craft the Potion of Invisibility as a level 5 character of any class, the calculation would return a DC of 22. This is because the base DC equals 20 (5 + (5 x 3)) so the definitive DC would be 21 + (1.5 x 1) = 21,5 (22).
Funding
The ingredients to create a potion also depend on its tier. The cost is also dependant on the tier. The cost formula would be:
Gold = [tier] * 100
For example, to craft the Potion of Invisibility, it would cost 500g to acquire the required ingredients.
Time
The time required to craft it is equal to the difference of the crafter's level and the tier. So for a level 5 character, it would require 1 day to create a potion of Invisibility ontop of the funding needed and passing the difficulty check for succesful completion. For a level 1 character however the time would then be 4 days - they are inexperienced and need more time, ontop of the needed funding and DC.
Failure
In the event that the crafter fails to create the potion (e.g the difficulty challenge was failed or the time was unexpectedly cut short), the potion will be turned into a Bottle of Sludge. When consumed, the user takes 1d4 poison damage.
List
Name | Description | Tier |
---|---|---|
Potion of Invisibility | The user becomes invisible. More information can be found here. | V |
Potion of Luck | The user becomes lucky. They have advantage on all ability rolls (Strength, Constitution, Intelligence, Wisdom, Charisma) for one day. | II |
Potion of Charm | The user finds the creator very charming, they have disadvantage on intelligence saving throws and wisdom saving throws towards the maker of the potion. | II |
Potion of Life Link | The user and its creator will share their life force. When one takes damage or heals health, the other does as well. Lasts an hour. | III |
Potion of Spirit | The user will be affected by visual hallucinations. They have disadvantage on Perception rolls for an hour. | I |
Potion of Energetic Boost | The user will feel more energetic and focussed. Their Dexterity and Intelligence statistic is boosted by 10 points for an hour. | III |
Potion of Fire Breathing | The user will gain the ability to breath fire at will. As a bonus action, they can spit fire dealing 2d6+3 fire damage to all creatures in a 5 ft. cone in front of them. The effect lasts for 10 minutes. | II |
Potion of Disguising | The user will be able to change their appearance that lasts up to 24 hours unless dispelled. After the effect ends, the user make a DC 10 wisdom saving throw to determine if some of the diguise will become permanent (and how much of it). | II |
Potion of Endless Thirst | The user will have an insatiable thirst that lasts up to an hour. No amount of drinking will quench this until dispelled or worn off. | I |
Potion of Endless Contentness | The user will experience absolute happiness and bliss that lasts up to an hour. No amount of danger, stress or otherwise will break this feeling until dispelled or worn off. | I |
Cocktail du Communice | The user will have an substantially increased hearing range, able to hear other speak from up to 100 ft. However, they become deaf to anything but voices. The effect lasts for 10 minutes. | II |
Potion of Growth | The liquid can stimulate growth in the object or any willing creature it touches that will remain permanent. It will grow by one size type. The effect cannot be stacked. | V |
Truth Serum | The user will be unable to speak lies. They will have disadvantage on Deception and Charisma saving throws and others will have advantage in Insight against the user. | II |
Bottled Tornado | When unleashed, excluding its user it will pull and push all objects or creatures within a 20 ft. radius in any random direction. | I |
Weightless Whiskey | The user will feel lighter. Each sip, the user must make a DC 10 Constitution saving throw. On each fail, they float 1 feet higher regardless of their weight or size. | II |