100-Year War: Difference between revisions

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Also known as the Great Calamity, the war that set in motion the change the world needed to regulate the mysterious powers of magicks, discovered in uncovered writings of the past. Increasingly stronger ways to conjure and manipulate the art of magicks gradually created tension between the ever-growing tribes and factions of the world eventually bursting in a world-wide conflict. And the catalyst of this was the emergence of a large terrifying hole in the fabric of reality above the [[White Mountains]] in [[Eastern Kingdoms]], pouring through countless of creatures in a frenzy.
Also known as the Great Calamity, the war that set in motion the change the world needed to regulate the mysterious powers of magicks, discovered in uncovered writings of the past. Increasingly stronger ways to conjure and manipulate the art of magicks gradually created tension between the ever-growing tribes and factions of the world eventually bursting in a world-wide conflict. And the catalyst of this was the emergence of a large terrifying hole in the fabric of reality above the [[White Mountains]] in [[Eastern Kingdoms]], pouring through countless of creatures in a frenzy.


==Aftermath==
The war was concluded closing the portal by combined effort of various allies which would begin the formations of political powers to offer safety to the people and with it kickstart the industrial revolution. In addition, the victory solidified allies across seas, and allowed trades between nations - the currency to make this possible, and still in use today, was then agreed upon (copper, silver and gold are the common trading coins).
The war was concluded closing the portal by combined effort of various allies which would begin the formations of political powers to offer safety to the people and with it kickstart the industrial revolution. In addition, the victory solidified allies across seas, and allowed trades between nations - the currency to make this possible, and still in use today, was then agreed upon (copper, silver and gold are the common trading coins).


[[Category:Events]]
[[Category:Events]]

Revision as of 00:06, 27 May 2022

Also known as the Great Calamity, the war that set in motion the change the world needed to regulate the mysterious powers of magicks, discovered in uncovered writings of the past. Increasingly stronger ways to conjure and manipulate the art of magicks gradually created tension between the ever-growing tribes and factions of the world eventually bursting in a world-wide conflict. And the catalyst of this was the emergence of a large terrifying hole in the fabric of reality above the White Mountains in Eastern Kingdoms, pouring through countless of creatures in a frenzy.

Aftermath

The war was concluded closing the portal by combined effort of various allies which would begin the formations of political powers to offer safety to the people and with it kickstart the industrial revolution. In addition, the victory solidified allies across seas, and allowed trades between nations - the currency to make this possible, and still in use today, was then agreed upon (copper, silver and gold are the common trading coins).