Template:Statblock: Difference between revisions

From Yggdrasil D&D
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<div class="statblock">
<div class="statblock">
[[File:{{{image|Nothing.png}}}|{{{image-size|1}}}px|center]]
<div class="name">{{{name|Unknown}}}</div>
<div class="name">{{{name|Unknown}}}</div>
<div class="description">{{{size-type|Medium humanoid}}}, {{{alignment|any alignment}}}</div>
<div class="description">{{{size-type|Medium humanoid (any race)}}}, {{{alignment|any alignment}}}</div>


<div class="gradient"></div>
<div class="gradient"></div>


<div class="red">
<div class="red">
     <div ><span class="bold red">Armor Class</span> <span> {{{ac}}} {{{armor-type}}}</span></div>
     <div ><span class="bold red">Armor Class</span> <span> {{{ac|10}}} {{{armor-type|}}}</span></div>
     <div><span class="bold red">Hit Points</span> <span> {{{hp|1}}} ({{{hp-dice|1d4}}})</span></div>
     <div><span class="bold red">Hit Points</span> <span> {{{hp|2}}} ({{{hp-dice|1d4}}})</span></div>
     <div><span class="bold red">Speed</span> <span>{{{speed}}} ft.</span></div>
     <div><span class="bold red">Speed</span> <span>{{{speed|30}}} ft.</span></div>
</div>
</div>


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<table>
<table>
     <tr><th>STR    </th><th>DEX  </th><th>CON    </th><th>INT  </th><th>WIS  </th><th>CHA  </th></tr>
     <tr><th>STR    </th><th>DEX  </th><th>CON    </th><th>INT  </th><th>WIS  </th><th>CHA  </th></tr>
     <tr><td>{{{str}}} ({{{str-mod}}})</td><td>{{{dex}}} ({{{dex-mod}}})</td><td>{{{con}}} ({{{con-mod}}})</td><td>{{{int}}} ({{{int-mod}}})</td><td>{{{wis}}} ({{{wis-mod}}})</td><td>{{{cha}}} ({{{cha-mod}}})</td></tr>
     <tr><td>{{{str|10}}} ({{{str-mod|+0}}})</td><td>{{{dex|10}}} ({{{dex-mod|+0}}})</td><td>{{{con|10}}} ({{{con-mod|+0}}})</td><td>{{{int|10}}} ({{{int-mod|+0}}})</td><td>{{{wis|10}}} ({{{wis-mod|+0}}})</td><td>{{{cha|10}}} ({{{cha-mod|+0}}})</td></tr>
</table>
</table>
      
      
<div class="gradient"></div>
<div class="gradient"></div>
   
 
<div><span class="bold">Senses</span> <span>{{{senses|passive Perception 10}}}</span></div>
<div class="red"> 
<div><span class="bold">Languages</span> <span>{{{languages|Common}}}</span></div>
  <div><span class="bold">Senses</span> <span>{{{senses|passive Perception 10}}}</span></div>
<div><span class="bold">Challenge</span> <span>{{{cr}}}</span></div>  
  <div><span class="bold">Languages</span> <span>{{{languages|Common}}}</span></div>
   
  <div><span class="bold">Challenge</span> <span>{{{cr|0 (10 XP)}}}</span></div>  
</div>
 
<div class="gradient"></div>
<div class="gradient"></div>
 
{{{abilities|}}}
<div class="actions red">Actions</div>
<div class="actions red">Actions</div>
      
      
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<noinclude>
<noinclude>
== Usage ==
== Usage ==
Welcome users:
<div style="clear:both;">
{{Statblock|
 
attacks={{StatblockAttack}}
 
Below this line there is the statblock for the Ogre. See this in action by checking it in edit mode:
 
{{Statblock
|image=Ogre.png
|image-size=300
|name=Ogre
|size-type=Large giant
|alignment=chaotic evil
|ac=11
|armor-type=(hide armor)
|hp=59
|hp-dice=7d10 + 21
|speed=40
 
|str=19  |str-mod=+4
|dex=8  |dex-mod=-1
|con=16  |con-mod=+3
|int=5  |int-mod=-3
|wis=7  |wis-mod=-2
|cha=7  |cha-mod=-2
 
|senses=darkvision 60ft., passive Perception 8
|languages=Common, Giant
|cr=2 (450 XP)
 
|abilities=
 
{{StatblockAbility
|ability-name=Aggressive.
|ability-info=As a bonus action, the ogre can move up to its speed toward a hostile creature that it can see.
}}
}}


|attacks=
{{StatblockAttack
|attack-name=Greatclub.
|description=Melee Weapon Attack
|hit=+6 to hit, reach 5ft., one target
|damage=13 (2d8 + 4)
|damage-type=bludgeoning}}
{{StatblockAttack
|attack-name=Javelin.
|description=Melee or Ranged Weapon Attack
|hit=+6 to hit, reach 5ft. or ranged 30ft./120ft., one target
|damage=11 (2d6 + 4)
|damage-type=piercing}}
}}
</div>
</noinclude>
</noinclude>

Latest revision as of 22:59, 17 September 2021

Unknown
Medium humanoid (any race), any alignment
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+0)10 (+0)10 (+0)10 (+0)10 (+0)10 (+0)
Senses passive Perception 10
Languages Common
Challenge 0 (10 XP)
Actions

None


Usage


Below this line there is the statblock for the Ogre. See this in action by checking it in edit mode:

Ogre
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR DEX CON INT WIS CHA
19 (+4)8 (-1)16 (+3)5 (-3)7 (-2)7 (-2)
Senses darkvision 60ft., passive Perception 8
Languages Common, Giant
Challenge 2 (450 XP)
Aggressive. As a bonus action, the ogre can move up to its speed toward a hostile creature that it can see.
Actions
Greatclub. Melee Weapon Attack:+6 to hit, reach 5ft., one targetHit:13 (2d8 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack:+6 to hit, reach 5ft. or ranged 30ft./120ft., one targetHit:11 (2d6 + 4) piercing damage.